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SETUP AND RULES GALLERY

Nemesis Setup and Rules
01:10:18
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Nemesis Setup and Rules

Sections down below! (and any corrections). You have recently been commissioned for a deep space mission, but something has gone wrong. It you're going to survive you better pay attention to this crewman's guide to the Nemesis. Sections Intro - 00:00 Components - 02:13 Setup - 09:25 Ship - 09:54 Players - 15:51 Gameplay - 19:06 Secret Objectives - 22:28 Turn Structure and Actions - 25:13 Movement - 28:44 Heavy Objects - 32:43 Trading - 34:05 Objects, Crafting and Searching - 34:48 Location Actions - 39:10 Malfunctions - 41:16 Critical Rooms - 41:40 Encounters, Wounds and Attacking - 46:24 Contamination - 56:30 Hints and the Blank Token - 1:00:00 Intruder Phase - 1:05:02 New Player Phase - 1:08:18 End - 1:09:43 Corrections and additional notes: Fire: One small error. (I actually considerd doing it the way you explained in the video instead XD ) Players take damage from fire when they end their turn in a room with fire. So if you do your first 2 actions and end in a room with fire you take one light wound then when it comes back to you and you do more actions or pass and end your turn in the same room or other room with fire you take one more light wound. Only aliens take damage from fire during the "fire damage step" - Credit: Robin Rosendahl Robin is absolutely correct! The rules refer to each opportunity a player has to take 2 actions as a "round" thus each "Player Phase" a player will participate in a maximum of 2 rounds; they will only play the first round if they pass at the end of it (thus skipping round 2 entirely). If you end a round in a room with fire you take a light wound. This can affect twice you if you play both rounds and end each of them in a room with fire. You DO NOT take a light wound in the intruder phase as I have incorrectly stated. - Mike You can also remove contamination via green item (alcohol or sth alike). Rest action removes them only from hand, and surgery removes them from the whole deck. - Credit: Albert Andrzejewski Correct Albert! Thanks for the correction :) - Mike Larva: A larva is placed on your player board if you “rest” while you have an “infected” contamination card in your deck, hand or discard, or if you’re attacked by one (they climb inside you and are placed on your player board; this is instead of drawing an intruder attack card). The only way to remove a larva toke from your player board, or an "infected" contamination card is in the surgery! If you are attacked by a larva and there is one already one on your board then you take a contamination card! If you rest while you have an "infected" card in hand, deck or discard and a larva on your player board you die, and a creeper is placed in the room where you died. - Mike 3 serious wounds doesn't kill you. "When a Character with 3 serious wounds suffers any additional Wound, they are instantly killed" - Credit: Gareth Price
Everdell (and all 3 expansions) Setup and Rules
01:09:43
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Everdell (and all 3 expansions) Setup and Rules

Planning towns takes a lot of work! Luckily Mike knows all about it and with these town planning guidelines you'll be planning tiny magical towns too! This Setup and Rules video covers Everdell from Starling Games. It also covers the current expansions for the game: Pearlbrook, Spirecrest and Bellfaire, and distinguishes between the retail and collector's editions. Everdell on Board Game Geek: https://boardgamegeek.com/boardgame/199792/everdell Sections: 00:00 - Intro 01:45 - Everdell - Components 03:52 - Everdell - Components - Collector’s Edition 04:44 - Everdell - Setup 04:52 - Everdell - Setup - Assembling the Evertree 05:43 - Everdell - Setup 09:30 - Everdell - Gameplay - Intro 11:21 - Everdell - Gameplay - Turn Structure 12:36 - Everdell - Gameplay - Place a Worker 12:57 - Everdell - Gameplay - Place a Worker - Board Spaces 16:27 - Everdell - Gameplay - Place a Worker - Basic Events 17:09 - Everdell - Gameplay - Place a Worker - Special Events 17:51 - Everdell - Gameplay - Place a Worker - Destination Cards 19:23 - Everdell - Gameplay - Play a Card 20:01 - Everdell - Gameplay - Play a Card - The Meadow 20:41 - Everdell - Gameplay - Play a Card - Card Types 22:23 - Everdell - Gameplay - Play a Card - Cost and Occupancy 23:57 - Everdell - Gameplay - Play a Card - Card Anatomy 25:01 - Everdell - Gameplay - Play a Card - Order of Operations 26:02 - Everdell - Gameplay - Prepare for Season 28:13 - Everdell - Gameplay - Final Scoring 29:54 - Everdell - Gameplay - Collector’s Edition 30:08 - Everdell - Gameplay - Collector’s Edition - Extras, Extras, Extras 30:36 - Everdell - Gameplay - Collector’s Edition - Legendaries 31:51 - Everdell - Gameplay - Collector’s Edition - Rugwort 32:37 - Pearlbrook 33:01 - Pearlbrook - Components 34:39 - Pearlbrook - Setup 38:15 - Pearlbrook - Gameplay - Intro 38:40 - Pearlbrook - Gameplay - Pearls 39:29 - Pearlbrook - Gameplay - Frog Ambassadors 40:14 - Pearlbrook - Gameplay - River Destinations 41:56 - Pearlbrook - Gameplay - Wonders 42:48 - Pearlbrook - Gameplay - Adornments 44:26 - Spirecrest - Intro 45:10 - Spirecrest - Components 47:02 - Spirecrest - Components - Collector’s Edition 47:35 - Spirecrest - Setup 49:48 - Spirecrest - Gameplay - Intro 50:46 - Spirecrest - Gameplay - Weather 52:03 - Spirecrest - Gameplay - The Trail 53:12 - Spirecrest - Gameplay - The Trail - Discovery Cards 56:01 - Spirecrest - Gameplay - The Trail 56:35 - Spirecrest - Gameplay - The Trail - Expedition Tiles 57:20 - Spirecrest - Gameplay - The Trail 57:50 - Bellfaire - Intro 58:26 - Bellfaire - Components 59:39 - Bellfaire - Modules - Intro 1:00:30 - Bellfaire - Modules - Bellfaire Board 1:01:19 - Bellfaire - Modules - Player Boards 1:01:47 - Bellfaire - Modules - Garlands Awards 1:02:31 - Bellfaire - Modules - Marketplace 1:04:12 - Bellfaire - Modules- Player Powers 1:05:44 - Bellfaire - Modules - Forest Powers 1:05:50 - Bellfaire - Modules - Flower Festival Event 1:06:24 - Bellfaire - Modules - Special Events 1:07:19 - Bellfaire - Modules - 5 or 6 Player Game 1:08:54 - End Legendary Cards Correction: In the video I stated that the legendary cards are shuffled into the main deck, which is not correct. The rest of the rules for playing the legendary cards in this section are correct. Here are the correct rules for incorporating the legendary cards: During setup, separate the Legendary cards into Constructions and Critters, shuffle and randomly deal each player 1 Legendary Construction and 1 Legendary Critter. These cards are held secret, but do not count against your hand limit and are not considered to be in your “hand”. Place any remaining Legendary cards back in the box, unseen.
Nemesis Void Seeders (and Extra) Setup and Rules
48:29
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Nemesis Void Seeders (and Extra) Setup and Rules

Let's take a look into the stretch goals box for Nemesis! In this video we're going to focus on the Void Seeder aliens, which can be used to replace the intruders from the base game. We'll also cover the turrets! Aftermath and Void Seeders on Board Game Geek: https://boardgamegeek.com/boardgameexpansion/256377/nemesis-aftermath-void-seeders Patreon: www.patreon.com/ReadySteadyPlay Sections: 00:00 - Intro 01:47 - Components 04:11 - Setup 12:06 - Gameplay - Intro 13:26 - Gameplay - Intro - Slime 13:36 - Gameplay - Intro 14:03 - Gameplay - Insanity Track 16:31 - Gameplay - Encountering a Void Seeder 19:58 - Gameplay - Fighting a Void Seeder 20:59 - Gameplay - Fighting a Void Seeder - Lurker 21:33 - Gameplay - Fighting a Void Seeder - Whisperer 21:31 - Gameplay - Fighting a Void Seeder - Stalker 21:53 - Gameplay - Fighting a Void Seeder - Despoiler 22:24 - Gameplay - Fighting a Void Seeder - Killing One 22:45 - Gameplay - Void Seeder Movement 23:03 - Gameplay - Void Seeder Lairs 24:02 - Gameplay - Void Seeder Lairs - Weaknesses 24:22 - Gameplay - Void Seeder Lairs 25:00 - Gameplay - Void Seeder Lairs - Destroy a Lair 27:01 - Gameplay - Void Seeder Weaknessess 28:54 - Gameplay - Event Phase 29:17 - Gameplay - Event Phase - Lurking 30:25 - Gameplay - Event Phase - Bag Development 31:51 - Gameplay - Panic Cards 34:44 - Gameplay - End Game Contamination 37:42 - Gameplay - Void Seeders - End 37:54 - Aftermath Summary 40:01 - Turrets - Components 40:21 - Turrets - Setup 43:56 - Turrets - Gameplay 47:28 - End With: Michael Dennis
Cthulhu: Death May Die Setup and Rules
41:41
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Cthulhu: Death May Die Setup and Rules

"Sometimes the appropriate response to reality is to go insane." — Philip K. Dick In this fully co-operative take on the Cthulhu Mythos from Cool Mini or Not you (and some friends maybe) take on the roll of maniacs who think they can kill an Elder God! You'll be murdering your way through droves of cultists and monsters trying to shut down an ancient ritual. Fuelled by insanity this is a one-way ticket to madness. If you want to have any chance of success; listen up! Cthulhu Death May Die on Board Game Geek: https://boardgamegeek.com/boardgame/253344/cthulhu-death-may-die Sections 00:00 - Intro 01:20 - Components 06:31 - Setup 13:07 - Gameplay - Intro 14:44 - Gameplay - Episode Card 15:22 - Gameplay - Turn Structure 15:55 - Gameplay - Making a Roll 18:49 - Gameplay - Take 3 Actions 19:21 - Gameplay - Take 3 Actions - Run 21:03 - Gameplay - Take 3 Actions - Attack 22:41 - Gameplay - Take 3 Actions - Rest 23:02 - Gameplay - Take 3 Actions - Trade 23:38 - Gameplay - Take 3 Actions - Episode Actions 24:10 - Gameplay - Sanity Track 25:39 - Gameplay - Sanity Track - Levelling Up Character Skills 26:53 - Gameplay - Sanity Track - Bonus Dice 27:14 - Gameplay - Sanity Track - Going Insane 27:27 - Gameplay - Draw a Mythos Card 29:56 - Gameplay - Investigate or Fight! 30:06 - Gameplay - Investigate or Fight! - Investigate 31:53 - Gameplay - Investigate or Fight! - Fight 34:26 - Gameplay - Investigate or Fight! - Fight - Elimination 34:55 - Gameplay - Resolve End of Turn 35:00 - Gameplay - Resolve End of Turn - End of Turn Triggers 35:16 - Gameplay - Resolve End of Turn - Fire 35:46 - Gameplay - Resolve End of Turn - Check Mythos Deck 36:13 - Gameplay - Resolve End of Turn - Summoning 37:50 - Gameplay - Resolve End of Turn - Resolve End of Turn Elder God Effects 38:33 - Gameplay - Fighting the Elder God 40:28 - End
The Great Wall Setup & Rules
01:02:01
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The Great Wall Setup & Rules

It's a vicious world out there, so why not build a wall and hide behind it? Then you can be safe and not worry right? Wrong! Enemies are without and within, whether they are the Mongol invaders, or rival Chinese Generals! With this guide to building an army and the great wall, you're sure to be on the right side of the wall! The Great Wall on Board Game Geek: https://www.boardgamegeek.com/boardgame/292375/great-wall The Great Wall on Kickstarter: https://www.kickstarter.com/projects/awakenrealms/great-wall-board-game?ref=nav_search&result=project&term=the%20great%20wall The Great Wall Sections 00:00 - Intro 02:05 - Components 02:34 - Components - The Great Wall 03:00 - Components 03:18 - Components - Miniatures 04:27 - Components 04:45 - Components - Cards 05:39 - Components 06:16 - Setup 13:48 - Gameplay 15:32 - Gameplay - Autumn 15:43 - Gameplay - Income 16:57 - Gameplay - Invasion 18:01 - Gameplay - Winter 18:37 - Gameplay - Winter - Choose Command Cards 19:32 - Gameplay - Winter - Command Stage 2 20:32 - Gameplay - Winter - Resolve Command Cards 24:22 - Gameplay - Winter - Resolve Command Cards - Activation 25:34 - Gameplay - Winter - Resolve Command Cards - Overseers 26:18 - Gameplay - Winter - Resolve Command Cards - Activation 28:37 - Gameplay - Winter - Board Spaces 28:41 - Gameplay - Winter - Board Spaces - Resource Spaces 30:40 - Gameplay - Winter - Board Spaces - Barracks 34:03 - Gameplay - Winter - Board Spaces - Academy 34:40 - Gameplay - Winter - Board Spaces - Messenger’s Office 35:10 - Gameplay - Winter - Board Spaces - Engineer’s Workshop 35:49 - Gameplay - Winter - Board Spaces - Tea Room 36:08 - Gameplay - Winter - Board Spaces - War Room 36:18 - Gameplay - Winter - Board Spaces - Warehouse 36:29 - Gameplay - Winter - Board Spaces - Postmaster’s Office 38:45 - Gameplay - Winter - Command Cards 41:32 - Gameplay - Spring 42:14 - Gameplay - Spring - Resolving a Wall Section 42:42 - Gameplay - Spring - Resolving a Wall Section - Honour Step 43:13 - Gameplay - Spring - Resolving a Wall Section - Tactics Step 44:30 - Gameplay - Spring - Resolving a Wall Section - Shooting Step 46:15 - Gameplay - Spring - Resolving a Wall Section - Engage Step 48:12 - Gameplay - Spring - Resolving a Wall Section - Breach Step 50:53 - Gameplay - Spring - Resolving a Wall Section - No Breach 55:35 - Gameplay - A Note on Table Talk (Player Negotiations) 56:48 - Gameplay - Summer 56:52 - Gameplay - Summer - Donations 58:31 - Gameplay - Summer - Build the Wall 1:00:00 - Gameplay - Summer - Gain an Advisor/Clerk 1:00:47 - Gameplay - End of a Round 1:01:05 - Gameplay - Game End
Black Rose Wars Rebirth Setup and Rules
01:12:42
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Black Rose Wars Rebirth Setup and Rules

Black Rose Wars Rebirth is the new stand-alone core set for Black Rose Wars; the wizard dueling game from Ludus Magnus Studios. In this video we'll deep dive into a prototype for the new core set and I'll teach you everything you need to know about what's in the box and how to play! Black Rose Wars Rebirth is currently live on Kickstarter: https://bit.ly/BRW-RebirthOnKS Black Rose Wars Rebirth on Board Game Geek: https://boardgamegeek.com/boardgame/342444/black-rose-wars-rebirth Chapters: 00:00 - Introduction 02:48 - Components 03:23 - Components - Main Game 04:49 - Components - Schools of Magic 08:29 - Components - Players 10:44 - Components - Miniatures 13:15 - Setup 13:20 - Setup - Main Game Board (Building the Lodge) 14:49 - Setup - Game Boards 16:37 - Setup - Player (Mage) - Boards 18:29 - Setup - Player (Mage) - Grimoires (Spell Decks) 20:51 - Setup - Player (Mage) - Cell 21:24 - Setup - Schools of Magic 22:11 - Gameplay - Overview 26:10 - Gameplay - Game Concepts - Power Points and Game End 29:35 - Gameplay - Game Concepts - The Three Moons 30:21 - Gameplay - Game Concepts - The Mages 30:37 - Gameplay - Game Concepts - The Mages - Mage Cards 31:20 - Gameplay - Game Concepts - The Mages - Custom Spells 31:53 - Gameplay - Game Concepts - Evocations 32:29 - Gameplay - Game Concepts - Evocations - Summoning 33:33 - Gameplay - Game Concepts - Evocations - Card Information 34:06 - Gameplay - Game Concepts - Evocations - Activation 34:52 - Gameplay - Game Concepts - Damage and Defeat 38:10 - Gameplay - Game Concepts - Damage and Defeat - Mage Cells 39:11 - Gameplay - Game Concepts - Instability and Rebuilding the Lodge 41:54 - Gameplay - Game Concepts - Quests 43:53 - Gameplay - Playing a Round 44:01 - Gameplay - Playing a Round - Black Rose Phase 44:14 - Gameplay - Playing a Round - Black Rose Phase - Event Card 46:07 - Gameplay - Playing a Round - Black Rose Phase - Discard a Quest 46:33 - Gameplay - Playing a Round - Black Rose Phase - Draw a Quest 47:01 - Gameplay - Playing a Round - Study Phase 49:53 - Gameplay - Forgotten Spells 50:10 - Gameplay - Playing a Round - Preparation Phase 52:04 - Gameplay - Playing a Round - Action Phase 52:56 - Gameplay - Playing a Round - Action Phase - Physical Actions 53:52 - Gameplay - Playing a Round - Action Phase - Explore 54:20 - Gameplay - Playing a Round - Action Phase - Physical Attack 54:46 - Gameplay - Playing a Round - Action Phase - Command 55:05 - Gameplay - Playing a Round - Action Phase - Momentum 55:47 - Gameplay - Playing a Round - Action Phase - Cast a Spell 57:13 - Gameplay - How to Read Spells 1:00:20 - Gameplay - How to Read Spells - Range 1:03:22 - Gameplay - How to Read Spells - Traps & Protection Spells 1:05:16 - Gameplay - How to Read Spells - Convert 1:06:34 - Gameplay - How to Read Spells - Ongoing 1:07:47 - Gameplay - Playing a Round - Evocation Phase 1:09:16 - Gameplay - Playing a Round - Clean-Up Phase 1:11:30 - End
Black Rose Wars Rebirth Setup and Rules
01:12:42
Ready Steady Play

Black Rose Wars Rebirth Setup and Rules

Black Rose Wars Rebirth is the new stand-alone core set for Black Rose Wars; the wizard dueling game from Ludus Magnus Studios. In this video we'll deep dive into a prototype for the new core set and I'll teach you everything you need to know about what's in the box and how to play! Black Rose Wars Rebirth is currently live on Kickstarter: https://bit.ly/BRW-RebirthOnKS Black Rose Wars Rebirth on Board Game Geek: https://boardgamegeek.com/boardgame/342444/black-rose-wars-rebirth Chapters: 00:00 - Introduction 02:48 - Components 03:23 - Components - Main Game 04:49 - Components - Schools of Magic 08:29 - Components - Players 10:44 - Components - Miniatures 13:15 - Setup 13:20 - Setup - Main Game Board (Building the Lodge) 14:49 - Setup - Game Boards 16:37 - Setup - Player (Mage) - Boards 18:29 - Setup - Player (Mage) - Grimoires (Spell Decks) 20:51 - Setup - Player (Mage) - Cell 21:24 - Setup - Schools of Magic 22:11 - Gameplay - Overview 26:10 - Gameplay - Game Concepts - Power Points and Game End 29:35 - Gameplay - Game Concepts - The Three Moons 30:21 - Gameplay - Game Concepts - The Mages 30:37 - Gameplay - Game Concepts - The Mages - Mage Cards 31:20 - Gameplay - Game Concepts - The Mages - Custom Spells 31:53 - Gameplay - Game Concepts - Evocations 32:29 - Gameplay - Game Concepts - Evocations - Summoning 33:33 - Gameplay - Game Concepts - Evocations - Card Information 34:06 - Gameplay - Game Concepts - Evocations - Activation 34:52 - Gameplay - Game Concepts - Damage and Defeat 38:10 - Gameplay - Game Concepts - Damage and Defeat - Mage Cells 39:11 - Gameplay - Game Concepts - Instability and Rebuilding the Lodge 41:54 - Gameplay - Game Concepts - Quests 43:53 - Gameplay - Playing a Round 44:01 - Gameplay - Playing a Round - Black Rose Phase 44:14 - Gameplay - Playing a Round - Black Rose Phase - Event Card 46:07 - Gameplay - Playing a Round - Black Rose Phase - Discard a Quest 46:33 - Gameplay - Playing a Round - Black Rose Phase - Draw a Quest 47:01 - Gameplay - Playing a Round - Study Phase 49:53 - Gameplay - Forgotten Spells 50:10 - Gameplay - Playing a Round - Preparation Phase 52:04 - Gameplay - Playing a Round - Action Phase 52:56 - Gameplay - Playing a Round - Action Phase - Physical Actions 53:52 - Gameplay - Playing a Round - Action Phase - Explore 54:20 - Gameplay - Playing a Round - Action Phase - Physical Attack 54:46 - Gameplay - Playing a Round - Action Phase - Command 55:05 - Gameplay - Playing a Round - Action Phase - Momentum 55:47 - Gameplay - Playing a Round - Action Phase - Cast a Spell 57:13 - Gameplay - How to Read Spells 1:00:20 - Gameplay - How to Read Spells - Range 1:03:22 - Gameplay - How to Read Spells - Traps & Protection Spells 1:05:16 - Gameplay - How to Read Spells - Convert 1:06:34 - Gameplay - How to Read Spells - Ongoing 1:07:47 - Gameplay - Playing a Round - Evocation Phase 1:09:16 - Gameplay - Playing a Round - Clean-Up Phase 1:11:30 - End
Guards of Atlantis 2 Setup and Rules
40:57
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Guards of Atlantis 2 Setup and Rules

So you find yourself, a powerful hero, on the island of Atlantis looking for treasure, and there's an ancient war going on! The automaton guards of Atlantis are fighting the magical Titans, which wouldn't be a problem if it wasn't getting in the way of your search for rare and exotic artifacts! You'll have to team up with at least one other hero to help resolve this conflict. It doesn't matter which side you're on, so long as you can end the war are recover the treasure... unfortunately some other heroes have had the same idea! Guards of Atlantis: Tabletop MOBA is a competitive "zero-luck" team-based board game inspired by computer games of the MOBA genre. Each player controls a single hero and uses a hand of cards to move that hero around the game board, employ special abilities, and attack enemies. Defeating enemy minions earns you coins, which are used to buy levels and upgrade your hero. Your goal is to help your "minions" — units that are not directly controlled by the players — reach the enemy base and capture it. Guards of Atlantis 2 on Board Game Geek: https://boardgamegeek.com/boardgame/267609/guards-atlantis-ii-tabletop-moba Sections: 00:00 - Video Intro 01:40 - Game Intro 03:45 - Setup 08:31 - Gameplay 08:36 - Gameplay - Introduction 10:21 - Gameplay - How to Win 15:15 - Gameplay - Structure 15:41 - Gameplay - A Round - Planning Phase 16:57 - Gameplay - A Round - Action Phase 17:05 - Gameplay - A Round - Action Phase - Initiative 18:10 - Gameplay - A Round - Action Phase - Actions 18:37 - Gameplay - A Round - Action Phase - Movement 20:54 - Gameplay - A Round - Action Phase - Attacking 23:17 - Gameplay - A Round - Action Phase - Line-Of-Sight 23:30 - Gameplay - A Round - Action Phase - Defending 25:39 - Gameplay - A Round - Action Phase - Skill 27:15 - Gameplay - A Round - Action Phase - Hold 27:25 - Gameplay - A Round - End of Turn 28:13 - Gameplay - A Round - End of Turn - Action Timing 29:09 - Gameplay - A Round - End of Round 30:05 - Gameplay - A Round - End of Round - Minion Conflict 31:52 - Gameplay - A Round - End of Round - Collect Action Cards 32:15 - Gameplay - A Round - End of Round - Levelling Up 32:56 - Gameplay - Starting Hand & Card Anatomy 36:36 - Gameplay - Levelling Up 40:04 - End
Time of Legends: Joan of Arc Setup and Rules
01:24:32
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Time of Legends: Joan of Arc Setup and Rules

You've got battles to fight, monsters to kill and souls to save! Better learn the rules lest you risk souls falling into damnation. Joan of Arc on BGG: https://boardgamegeek.com/boardgame/230791/time-legends-joan-arc Sections: 00:00 - Intro 02:18 - Components 07:09 - Setup 07:48 - Setup - Battle Board 08:28 - Setup - Legendary Decks 08:40 - Setup - Terrain Hexes 09:10 - Setup - Armies 11:09 - Setup - Rally Points 11:16 - Setup - Player Boards & Resources 11:59 - Setup - Equipment Decks 12:05 - Setup - Civilians 12:53 - Setup - Tokens 13:04 - Setup - First Player 13:37 - Gameplay 14:16 - Gameplay - Round Overview 16:03 - Gameplay - Council Phase 18:02 - Gameplay - Player’s Turn 18:05 - Gameplay - Player’s Turn - Order Phase 18:22 - Gameplay - Player’s Turn - Revival Phase 19:13 - Gameplay - Camp Phase 19:22 - Gameplay - Camp Phase - Check Casualties 19:40 - Gameplay - Camp Phase - Fire Phase 20:41 - Gameplay - Camp Phase - Check Victory Conditions 20:54 - Gameplay - Round Overview 21:15 - Gameplay - Card Anatomy 24:27 - Gameplay - Board Layout and Capacity 27:17 - Gameplay - Board Layout and Capacity - Buildings 28:00 - Gameplay - Board Layout and Capacity - Destroying Buildings 29:07 - Gameplay - Board Layout and Capacity - Walls, Stakes & Barricades 29:25 - Gameplay - Orders Phase 29:44 - Gameplay - Orders Phase - Action Types 30:37 - Gameplay - Orders Phase - Action Types - Unit Actions 30:55 - Gameplay - Orders Phase - Action Types - Character Actions 31:36 - Gameplay - Orders Phase - Action Types - Skill Actions 31:54 - Gameplay - Orders Phase - Action Types - Player Actions 32:12 - Gameplay - Orders Phase - Order Types 33:08 - Gameplay - Orders Phase - Universal Order Rules 35:02 - Gameplay - Orders Phase - Interrupt 35:22 - Gameplay - Orders Phase - Move Action 36:42 - Gameplay - Orders Phase - Move Actions - Buildings 36:53 - Gameplay - Orders Phase - Attack Action 37:00 - Gameplay - Orders Phase - Attack Action - Melee Attack 38:36 - Gameplay - Dice 38:57 - Gameplay - Orders Phase - Attack Action - Melee Attack 41:50 - Gameplay - Orders Phase - Attack Action - Follow-Up 42:26 - Gameplay - Orders Phase - Attack Action - Resolving Combat Dice 43:59 - Gameplay - Orders Phase - Attack Action - Melee - Retaliation 44:45 - Gameplay - Orders Phase - Attack Action - Casualties 46:04 - Gameplay - Orders Phase - Attack Action - Casualties Check 47:39 - Gameplay - Reroll Token 47:54 - Gameplay - Orders Phase - Attack Action - Shooting 50:11 - Gameplay - Orders Phase - Wait Action 50:21 - Gameplay - Orders Phase - Recruit a Civilian (Bonus Action) 51:36 - Gameplay - Orders Phase - Character Bonus Actions 52:08 - Gameplay - Orders Phase - Character Bonus Actions - Command 56:55 - Gameplay - Orders Phase - Character Bonus Actions - Upgrade 59:08 - Gameplay - Orders Phase - Character Bonus Actions - Discuss 1:01:19 - Gameplay - Orders Phase - Character Bonus Actions - Equipment 01:02:32 - Gameplay - Orders Phase - Skill Actions 01:03:09 - Gameplay - Orders Phase - Skill Actions - Charge 01:04:31 - Gameplay - Orders Phase - Skill Actions - Haste 01:04:48 - Gameplay - Orders Phase - Skill Actions - Jump 01:05:14 - Gameplay - Orders Phase - Skill Actions - Heal 01:05:23 - Gameplay - Orders Phase - Skill Actions - Prayer 01:05:34 - Gameplay - Orders Phase - Skill Actions - Engineer 01:06:51 - Gameplay - Orders Phase - Player Actions 01:07:09 - Gameplay - Orders Phase - Player Actions - Legendary Cards 01:07:47 - Gameplay - Orders Phase - Player Actions - Intrigue Ability 01:08:42 - Gameplay - Orders Phase 01:09:03 - Gameplay - Terrain Modifiers 01:12:58 - Gameplay - Advanced Rules 01:13:36 - Gameplay - Advanced Rules - War Machines 01:15:35 - Gameplay - Advanced Rules - Flying Units 01:19:45 - Gameplay - Advanced Rules - Gigantic Units 01:23:56 - End **second up-load to fix audio issues**
Last Bastion Setup and Rules
40:28
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Last Bastion Setup and Rules

The servants of the Baleful Queen are coming, and they want back their artifacts! You must protect the ancestral bastion while the highmages work to destroy them. With this guide to the rules you should be fine. Probably be fine. Last Bastion on Board Game Geek: https://www.boardgamegeek.com/boardgame/285984/last-bastion Last Bastion Sections: 00:00 - Intro 02:34 - Components 07:29 - Setup 08:25 - Setup - Building the Castle 09:33 - Setup - Player Boards and Heroes 11:31 - Setup - Horde Deck 13:20 - Setup - Novice Mode 13:57 - Gameplay 14:26 - Gameplay - 3 Ways to Lose 16:01 - Gameplay - Objective 16:10 - Gameplay - Turn Structure 16:58 - Gameplay - Horde Phase 18:52 - Gameplay - Horde Cards 22:02 - Gameplay - Horde Board Penalties 22:56 - Gameplay - Hero Phase 23:10 - Gameplay - Hero Phase - Movement 23:21 - Gameplay - Hero Phase - Act 23:38 - Gameplay - Hero Phase - Combat 26:24 - Gameplay - Hero Phase - Bastion Action Spaces 26:39 - Gameplay - Hero Phase - Bastion Action Spaces - Tavern 27:21 - Gameplay - Hero Phase - Bastion Action Spaces - Standard 27:50 - Gameplay - Hero Phase - Bastion Action Spaces - Dwarven Quarry 28:24 - Gameplay - Hero Phase - Bastion Action Spaces - Tomb of the Ancient Kings 28:38 - Gameplay - Hero Phase - Bastion Action Spaces - Market 28:52 - Gameplay - Hero Phase - Bastion Action Spaces - Divine Fountain 29:10 - Gameplay - Hero Phase - Bastion Action Spaces - Strategist’s Tower 29:28 - Gameplay - Hero Phase - Bastion Action Spaces - Dispensary 29:44 - Gameplay - Defeated Hero 31:06 - Gameplay - Hero Phase - Bastion Action Spaces - Trebuchet 31:49 - Gameplay - Grasp of Evil 33:09 - Gameplay - Call-to-Arms Tokens 34:26 - Gameplay - End 34:58 - Gameplay - Extras - Player Powers - Sindara 35:15 - Gameplay - Extras - Player Powers - Feng-Li 35:30 - Gameplay - Extras - Player Powers - Elmer & Chestnut 35:44 - Gameplay - Extras - Player Powers - Mylfaar 36:09 - Gameplay - Extras - Player Powers - Twindalli 36:37 - Gameplay - Extras - Player Powers - Teagan 36:55 - Gameplay - Extras - Player Powers - Arne & Soko 37:02 - Gameplay - Extras - Player Powers - Kazgin 37:13 - Gameplay - Extras - Monster Powers 39:28 - Sign-off
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